Directing character voices — Round 4: weighted dimensions & emotions, plus 3 new voices

Round 4 of the prompt-evolution study with MOSS-TTS-Local 4.55B, still zero-shot, no reference audio. This round introduces per-dimension and per-emotion reward weights so the search can chase the few signals that define a character, re-tunes four existing archetypes toward specific asks, and adds three brand-new voices.
7 archetypes · round 4per-dim weights (vn_w) per-emotion weights (emo_w)3 new archetypes 2,253 clips generated
Round 1: acoustics-only study (character reward) Round 2: emotion-aware reward (EmoNet char_emo added) Round 3: resonance · pitch · dominance dims 🏆 Round 5: THE FINAL SHOWCASE → all 13 best-of-64 champions + the complete prompting playbook

What changed in round 4

The reward keeps the round-2/3 shape — 0.5·blend + 0.5·genu + w_vn·char_vn + w_emo·char_emo, min-max normalized per best-of-N call, times a WER factor — but char_vn and char_emo are now weighted means. Each archetype can assign a per-dimension weight (vn_w) and a per-emotion weight (emo_w), so the two or three signals that truly define a character count for more than the incidental ones.

The four re-tuned archetypes

👺 Evil Goblin — pushed from gleeful-cute toward sinister, cruel, sadistic menace; Malevolence/Malice ×2.5.
🐭 High-Pitch Mouse — pushed to an extreme high register; RANG ×2.5, REGS ×2.0, BRGT ×1.8.
😱 Pain Screamreal screams written into the text (‘Aaah! … Aaargh!’) and Arousal ×2.5.
🗯️ Ranting FuryArousal/intensity up-weighted further (AROU ×2.5, S_RANT ×1.8).

The three new archetypes

👻 Breathy Evil Ghost — airy hollow whispered menace, cold and sinister.
😢 Crying Woman — grief, sobbing, a breaking tearful voice.
😭 Crying Man — the same grief with a male voice cracking and choked sobs.

Each archetype was seeded (tuned ones from their round-3 champion, new ones authored fresh, ~10 candidates), evolved over several best-of-8 generations with programmatic mutation, picked in a same-call playoff, and finalized with best-of-64 — all on a single GPU. Every number below is re-loaded from the run summaries; the per-take weighted-dim values and the procedural caption are freshly re-predicted from each take's full 57-dim VoiceNet profile.

High-level results (best-of-64 champions)

ArchetypeRound-4 best instructionUp-weighted signalsrewardchar_vnchar_emoblendinvWERTop firing emotions
👺 Evil Goblin tuned A dark, malevolent little goblin, nasal, pinched, reedy and grating, buzzing high through the nose. Cold sadistic cruelty under every gloating word, wicked and vicious, menacing and threatening, hissing malice. The whiny pitch swoops and cracks higher and shriller with evil glee, snickering, taunting. A weak cowardly nobody, no authority. No chest, no warmth, no fullness. High quality recording. Malevolence×2.5 Contempt×1.5 Bitterness×1.3 Teasing×0.5 2.47 0.48 0.67 0.94 0.85 Teasing 1.7, Malevolence 1.3, Contempt 1.2
🐭 High-Pitch Mouse tuned A tiny timid mouse squeaking excitedly, pitched impossibly high, small and piercing, thin and pinched, bright buzzing nasal head resonance, tense. The pitch darts, leaps and cracks up to the very top and back, giddy and squeaky. Amazed, curious and delighted. Weightless and young, no chest, no fullness, meek, no authority. A shrill weightless squeak at the very top of its range. (tiny gasp) High quality recording. RANG×2.5 REGS×2 BRGT×1.8 R_HEAD×1.5 2.99 0.87 0.64 1.98 1.00 Interest 2.4, Astonishment 1.9, Elation 1.6
😱 Pain Scream tuned Maximum raw screaming in unbearable physical agony and terror, throat tearing, voice shredded, guttural and harsh, grating rasp ripping, each scream cracking higher and more frantic. Panic-stricken, helpless, drowning in pain. Extreme arousal, extreme tension, violently volatile and out of control. Raw agonized screaming, throat tearing apart. (agonized scream) (terrified scream) High quality recording. AROU×2.5 VOLT×1.8 TENS×1.5 ARSH×1.5 Pain×2 Distress×1.5 Fear×1.2 3.48 0.74 0.94 4.16 0.71 Distress 4.0, Fear 3.7, Helplessness 3.6
🗯️ Ranting Fury tuned A boiling-over furious tirade, voice tearing and cracking with seething rage, spitting venom, aggressive and in-your-face, domineering and browbeating with contempt, refusing to yield. Harsh, tense, extremely volatile and high-arousal, explosive consonants, pounding relentless emphasis, pitch lurching violently high to low, escalating. Roaring but the words land. (enraged shout)(seething snarl) High quality recording. AROU×2.5 S_RANT×1.8 TENS×1.5 VOLT×1.5 4.56 0.80 0.74 2.69 1.00 Anger 4.3, Impatience and Irritability 4.0, Bitterness 1.3
👻 Breathy Evil Ghost NEW A breathy evil ghost, airy and hollow, whispering menace through an ethereal rasp, all air and no body, cold and sinister. Seething with quiet malice and contempt, a dreadful whispered threat, tense and rasping. Wicked, cruel and menacing, dripping with dread. No warmth, no fullness, no brightness. Cold, sinister and dreadful, seething with quiet malice. (breathy hiss) High quality recording. S_WHIS×1.8 RESP×1.8 TENS×1.2 Malevolence×2 Contempt×1.5 Fear×1.2 3.28 0.59 0.58 10.00 1.00 Malevolence 2.2, Fear 1.9, Contempt 0.6
😢 Crying Woman NEW A mourning woman crying softly, her voice trembling and breaking, choked and wet with tears, sniffling between words. Heartbroken, inconsolable, aching with deep sorrow and longing, helpless and disappointed. Softly feminine, raw and vulnerable, shaking and broken. (sniffle) High quality recording. VULN×1.8 RESP×1.5 Sadness×2.5 Distress×1.5 Helplessness×1.3 4.43 0.71 0.92 10.00 1.00 Distress 3.6, Helplessness 3.6, Sadness 3.6
😭 Crying Man NEW A man's voice cracking with sorrow, breaking and wavering, choked and unsteady, on the edge of sobbing. Heartbroken and guilt-stricken, aching with grief and longing, helpless and disappointed. Low and masculine, raw and vulnerable, fighting tears, faltering. (shaky breath) High quality recording. VULN×1.8 RESP×1.5 Sadness×2.5 Distress×1.5 Helplessness×1.3 4.07 0.62 0.89 9.96 1.00 Distress 3.6, Disappointment 3.5, Sadness 3.4

Reward is per-call normalized — compare within a row's history, not across archetypes. “Up-weighted signals” lists the per-dim (vn_w) and per-emotion (emo_w) weights this round.

Re-tuned archetypes: round 3 → round 4

ArchetypeR3 charR4 charR3 emoR4 emoWhat the weighting + re-authoring did
👺 Evil Goblin 0.74 0.48 -0.26 0.28 0.67 +0.39 Round 4 up-weighted the Malevolence/Malice emotion head ×2.5 (plus Contempt ×1.5, Bitterness ×1.3) and re-authored the prompt toward sinister, cruel, sadistic, threatening menace instead of gleeful-cute. char_emo moved from R3 0.28 to 0.67; char_vn 0.48.
🐭 High-Pitch Mouse 0.76 0.87 +0.11 0.66 0.64 -0.02 Round 4 heavily up-weighted the pitch dims — RANG ×2.5, REGS ×2.0, BRGT ×1.8, R_HEAD ×1.5 — and pushed the prompt to an impossibly high, tiny, piercing squeak. char_vn R3 0.76 → R4 0.87.
😱 Pain Scream 0.71 0.74 +0.02 0.81 0.94 +0.12 Round 4 wrote actual screams into the text (‘Aaah!’, ‘Au!’, ‘Urgh!’, ‘Aaargh!’, ‘Nngh!’) and up-weighted Arousal ×2.5 (VOLT ×1.8, TENS/ARSH ×1.5, Pain ×2.0). The delivery is rawer and more scream-like; char_vn 0.74, char_emo 0.94.
🗯️ Ranting Fury 0.80 0.80 -0.00 0.96 0.74 -0.22 Round 4 up-weighted Arousal ×2.5 (S_RANT ×1.8, TENS/VOLT ×1.5) on top of the round-3 domineering-stance + wild-pitch framing. char_vn 0.80, char_emo 0.74.

Per-archetype detail

Each section shows the champion instruction and spoken text, then the Best-3-of-64 takes. Every take has a lazy-loaded audio player, its reward / char_vn / char_emo / blend / genu / invWER, the up-weighted dim values (re-predicted, ↑/↓ = rewarded direction, ×weight shown, green = landed), the firing EmoNet emotions (×weight marks the up-weighted ones), the spoken words, and a procedural top-5 caption from its 57-dim profile.

👺 Evil Goblin tuned

weights:Malevolence ×2.5 Contempt ×1.5 Bitterness ×1.3 Teasing ×0.5FULL ↓ R_CHST ↓ WARM ↓ S_AUTH ↓
A nasty little goblin made MORE EVIL: the same pinched extremely-nasal buzzing reedy scratchy rasp with wildly leaping cracking pitch, but the glee is now sinister, cruel, sadistic and threatening. Round 4 heavily up-weights the Malevolence/Malice emotion (emo_w 2.5) so the reward pays for wicked, vicious menace, not just gleeful-cute.
Round 4 up-weighted the Malevolence/Malice emotion head ×2.5 (plus Contempt ×1.5, Bitterness ×1.3) and re-authored the prompt toward sinister, cruel, sadistic, threatening menace instead of gleeful-cute. char_emo moved from R3 0.28 to 0.67; char_vn 0.48.
Round-4 champion instruction

A dark, malevolent little goblin, nasal, pinched, reedy and grating, buzzing high through the nose. Cold sadistic cruelty under every gloating word, wicked and vicious, menacing and threatening, hissing malice. The whiny pitch swoops and cracks higher and shriller with evil glee, snickering, taunting. A weak cowardly nobody, no authority. No chest, no warmth, no fullness. High quality recording.

Spoken text

“Heh heh, what have we here? A lost little traveler with shiny pockets?”

Best 3 of 64 (final N=64, GPU 0)
#1reward 2.47char_vn 0.48char_emo 0.67blend 0.94genu 1.41invWER 0.8511.7s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):R_NASL ↑ 2.8ROUG ↑ 2.9S_CART ↑ 3.4TENS ↑ 0.9
Firing emotions (×weight = up-weighted in reward):Teasing 1.71×0.5Malevolence/Malice 1.25×2.5Contempt 1.20×1.5Anger 0.09Bitterness 0.01×1.3
“What have we here? A lost little traveler with shiny pockets?”
Procedural caption from re-predicted 57-dim profile
  • Extremely collapsing in energy.
  • Extremely dark and muffled.
  • Extremely soft and gentle in onset.
  • Extremely calm and low-energy.
  • Extremely meek and submissive.
#2reward 2.42char_vn 0.60char_emo 0.51blend 2.92genu 1.62invWER 0.778.5s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):R_NASL ↑ 3.2ROUG ↑ 1.8S_CART ↑ 3.5TENS ↑ 1.8
Firing emotions (×weight = up-weighted in reward):Teasing 1.93×0.5Malevolence/Malice 0.98×2.5Contempt 0.86×1.5Bitterness 0.01×1.3Anger 0.00
“What have we here? A lost little traveller with shiny pockets?”
Procedural caption from re-predicted 57-dim profile
  • Very playful and humorous.
  • Very casual and informal.
  • Very submissive and unassertive.
  • Very soft and gentle in onset.
  • Very casual and loose.
#3reward 2.29char_vn 0.66char_emo 0.48blend 2.23genu 1.10invWER 0.777.4s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):R_NASL ↑ 5.3ROUG ↑ 2.7S_CART ↑ 3.8TENS ↑ 2.2
Firing emotions (×weight = up-weighted in reward):Teasing 1.91×0.5Contempt 1.18×1.5Malevolence/Malice 0.69×2.5Bitterness 0.02×1.3Anger 0.00
“He what have we here? A lost little traveller with shiny pockets?”
Procedural caption from re-predicted 57-dim profile
  • Extremely heavily nasal in resonance.
  • Very narrator-like and storybook.
  • Very bright in oral resonance.
  • Very storytelling in style.
  • Very effortless and fluent.
Compute: 312 clips · 626 s · 0.499 clips/s

🐭 High-Pitch Mouse tuned

weights:RANG ×2.5 REGS ×2 BRGT ×1.8 R_HEAD ×1.5AGEV ↓ R_CHST ↓ FULL ↓ S_AUTH ↓
A tiny cartoon mouse pushed to an EXTREME high pitch: the nasal buzzing piercing head voice, now with pitch RANGE, REGISTER, brightness and head-resonance heavily up-weighted (vn_w RANG 2.5 / REGS 2.0 / BRGT 1.8 / R_HEAD 1.5) so the reward chases the highest, tiniest, squeakiest register.
Round 4 heavily up-weighted the pitch dims — RANG ×2.5, REGS ×2.0, BRGT ×1.8, R_HEAD ×1.5 — and pushed the prompt to an impossibly high, tiny, piercing squeak. char_vn R3 0.76 → R4 0.87.
Round-4 champion instruction

A tiny timid mouse squeaking excitedly, pitched impossibly high, small and piercing, thin and pinched, bright buzzing nasal head resonance, tense. The pitch darts, leaps and cracks up to the very top and back, giddy and squeaky. Amazed, curious and delighted. Weightless and young, no chest, no fullness, meek, no authority. A shrill weightless squeak at the very top of its range. (tiny gasp) High quality recording.

Spoken text

“Wait for me, wait for me! Did you see that, did you see how big it was?”

Best 3 of 64 (final N=64, GPU 0)
#1reward 2.99char_vn 0.87char_emo 0.64blend 1.98genu 1.25invWER 1.0012.2s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):RANG ↑ 4.9 ×2.5REGS ↑ 4.0 ×2BRGT ↑ 3.0 ×1.8R_HEAD ↑ 3.0 ×1.5
Firing emotions (×weight = up-weighted in reward):Interest 2.45Astonishment/Surprise 1.92Elation 1.60Amusement 0.02
“Wait for me wait for me Did you see that? Did you see how big it was?”
Procedural caption from re-predicted 57-dim profile
  • Extremely thin in chest resonance.
  • Extremely wide-ranging in pitch.
  • Very choppy and fragmented.
  • Very rough and raspy.
  • Very submissive and unassertive.
#2reward 2.90char_vn 0.91char_emo 0.64blend 1.77genu 0.79invWER 0.949.4s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):RANG ↑ 4.6 ×2.5REGS ↑ 4.4 ×2BRGT ↑ 3.4 ×1.8R_HEAD ↑ 4.0 ×1.5
Firing emotions (×weight = up-weighted in reward):Interest 2.44Amusement 1.57Elation 1.57Astonishment/Surprise 0.92
“Oh wait for me, wait for me Did you see that? Did you see how big it was?”
Procedural caption from re-predicted 57-dim profile
  • Extremely bright in head resonance.
  • Extremely joyful and positive.
  • Extremely choppy and fragmented.
  • Very heavily nasal in resonance.
  • Very wide-ranging in pitch.
#3reward 2.68char_vn 0.62char_emo 0.75blend 1.53genu 1.63invWER 1.0012.4s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):RANG ↑ 2.0 ×2.5REGS ↑ 2.4 ×2BRGT ↑ 3.1 ×1.8R_HEAD ↑ 1.7 ×1.5
Firing emotions (×weight = up-weighted in reward):Amusement 3.28Interest 2.41Elation 1.74Astonishment/Surprise 0.54
“Wait for me, wait for me. Did you see that? Did you see how big it was?”
Procedural caption from re-predicted 57-dim profile
  • Extremely smooth and clean.
  • Very raw and vulnerable.
  • Very emotionally volatile.
  • Very submissive and unassertive.
  • Very bright in oral resonance.
Compute: 328 clips · 645 s · 0.508 clips/s

😱 Pain Scream tuned

weights:AROU ×2.5 VOLT ×1.8 TENS ×1.5 ARSH ×1.5Pain ×2 Distress ×1.5 Fear ×1.2
A raw scream of physical agony, now with ACTUAL SCREAMS written into the spoken text ('Aaah!', 'Au!', 'Urgh!', 'Aaargh!', 'Nngh!') and Arousal heavily up-weighted (vn_w AROU 2.5 / VOLT 1.8 / TENS 1.5 / ARSH 1.5, plus Pain 2.0). The instruction pushes maximum-arousal agonized screaming.
Round 4 wrote actual screams into the text (‘Aaah!’, ‘Au!’, ‘Urgh!’, ‘Aaargh!’, ‘Nngh!’) and up-weighted Arousal ×2.5 (VOLT ×1.8, TENS/ARSH ×1.5, Pain ×2.0). The delivery is rawer and more scream-like; char_vn 0.74, char_emo 0.94.
Round-4 champion instruction

Maximum raw screaming in unbearable physical agony and terror, throat tearing, voice shredded, guttural and harsh, grating rasp ripping, each scream cracking higher and more frantic. Panic-stricken, helpless, drowning in pain. Extreme arousal, extreme tension, violently volatile and out of control. Raw agonized screaming, throat tearing apart. (agonized scream) (terrified scream) High quality recording.

Spoken text

“Au! No—no, urgh— somebody help me!”

Best 3 of 64 (final N=64, GPU 0)
#1reward 3.48char_vn 0.74char_emo 0.94blend 4.16genu 2.01invWER 0.715.8s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):AROU ↑ 5.0 ×2.5VOLT ↑ 5.1 ×1.8TENS ↑ 3.0 ×1.5ARSH ↑ 1.6 ×1.5
Firing emotions (×weight = up-weighted in reward):Distress 3.96×1.5Fear 3.69×1.2Helplessness 3.59Pain 2.16×2
“Oh no, no Somebody help me!”
Procedural caption from re-predicted 57-dim profile
  • Extremely one-dimensional in resonance.
  • Extremely jerky and uneven in rhythm.
  • Extremely unpleasant and harsh.
  • Extremely cold and sterile.
  • Extremely poor in recording quality.
#2reward 3.34char_vn 0.88char_emo 0.79blend 3.18genu 1.34invWER 0.715.8s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):AROU ↑ 5.6 ×2.5VOLT ↑ 5.0 ×1.8TENS ↑ 4.4 ×1.5ARSH ↑ 2.5 ×1.5
Firing emotions (×weight = up-weighted in reward):Distress 3.22×1.5Helplessness 3.10Fear 2.89×1.2Pain 1.95×2
“Oh no no Erk somebody help me”
Procedural caption from re-predicted 57-dim profile
  • Extremely wide in dynamic swell.
  • Extremely ranting and angry.
  • Extremely high-energy and animated.
  • Extremely strongly emphasized.
  • Extremely tight and tense.
#3reward 3.18char_vn 0.57char_emo 0.79blend 8.23genu 2.00invWER 0.713.8s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):AROU ↑ 4.4 ×2.5VOLT ↑ 4.3 ×1.8TENS ↑ 2.7 ×1.5ARSH ↑ 1.0 ×1.5
Firing emotions (×weight = up-weighted in reward):Distress 3.60×1.5Helplessness 3.60Fear 3.49×1.2Pain 1.34×2
“No, no, Erk, somebody help me.”
Procedural caption from re-predicted 57-dim profile
  • Extremely one-dimensional in resonance.
  • Extremely unpleasant and harsh.
  • Extremely young and childlike.
  • Extremely thin in head resonance.
  • Extremely scattered and disorganized.
Compute: 320 clips · 593 s · 0.539 clips/s

🗯️ Ranting Fury tuned

weights:AROU ×2.5 S_RANT ×1.8 TENS ×1.5 VOLT ×1.5
An unhinged furious rant with Arousal/intensity up-weighted much more (vn_w AROU 2.5 / S_RANT 1.8 / TENS 1.5 / VOLT 1.5 on top of w_vn 3.0), while keeping the round-3 domineering-stance + wild-pitch-swing framing.
Round 4 up-weighted Arousal ×2.5 (S_RANT ×1.8, TENS/VOLT ×1.5) on top of the round-3 domineering-stance + wild-pitch framing. char_vn 0.80, char_emo 0.74.
Round-4 champion instruction

A boiling-over furious tirade, voice tearing and cracking with seething rage, spitting venom, aggressive and in-your-face, domineering and browbeating with contempt, refusing to yield. Harsh, tense, extremely volatile and high-arousal, explosive consonants, pounding relentless emphasis, pitch lurching violently high to low, escalating. Roaring but the words land. (enraged shout)(seething snarl) High quality recording.

Spoken text

“I am absolutely sick of this! How dare you waste my time again and again!”

Best 3 of 64 (final N=64, GPU 0)
#1reward 4.56char_vn 0.80char_emo 0.74blend 2.69genu 0.89invWER 1.007.8s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):AROU ↑ 4.5 ×2.5S_RANT ↑ 2.5 ×1.8TENS ↑ 3.6 ×1.5VOLT ↑ 4.3 ×1.5
Firing emotions (×weight = up-weighted in reward):Anger 4.30Impatience and Irritability 3.96Bitterness 1.34Malevolence/Malice 1.29Contempt 1.03
“I am absolutely sick of this! How dare you waste my time again and again!”
Procedural caption from re-predicted 57-dim profile
  • Extremely strongly emphasized.
  • Extremely dramatic and theatrical.
  • Extremely collapsing in energy.
  • Very metallic and ringing.
  • Very wide-ranging in pitch.
#2reward 4.50char_vn 0.66char_emo 0.91blend 1.31genu 0.90invWER 1.007.4s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):AROU ↑ 4.2 ×2.5S_RANT ↑ 0.1 ×1.8TENS ↑ 3.2 ×1.5VOLT ↑ 4.1 ×1.5
Firing emotions (×weight = up-weighted in reward):Anger 4.45Impatience and Irritability 3.75Contempt 2.05Bitterness 1.79Malevolence/Malice 1.55
“I am absolutely sick of this. How dare you waste my time again and again!”
Procedural caption from re-predicted 57-dim profile
  • Extremely cold and sterile.
  • Extremely guarded and armored.
  • Very darkening in mood.
  • Very effortless and fluent.
  • Very dominant and commanding.
#3reward 4.49char_vn 0.74char_emo 0.74blend 3.39genu 1.12invWER 1.007.1s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):AROU ↑ 4.3 ×2.5S_RANT ↑ 1.1 ×1.8TENS ↑ 3.4 ×1.5VOLT ↑ 4.4 ×1.5
Firing emotions (×weight = up-weighted in reward):Anger 4.28Impatience and Irritability 3.97Bitterness 1.51Malevolence/Malice 1.17Contempt 0.99
“I am absolutely sick of this. How dare you waste my time again and again?”
Procedural caption from re-predicted 57-dim profile
  • Extremely cold and sterile.
  • Extremely strongly emphasized.
  • Extremely guarded and armored.
  • Extremely darkening in mood.
  • Very dominant and commanding.
Compute: 319 clips · 702 s · 0.455 clips/s

👻 Breathy Evil Ghost NEW

weights:S_WHIS ×1.8 RESP ×1.8 TENS ×1.2Malevolence ×2 Contempt ×1.5 Fear ×1.2WARM ↓ FULL ↓ BRGT ↓
A BREATHY evil ghost (new): airy, hollow, whispered menace, cold and sinister, an ethereal rasp full of dread. Rewards whisper-style + respiration + tension + rasp (vn_w S_WHIS/RESP 1.8, TENS 1.2), penalizes warmth/fullness/brightness, and up-weights Malevolence/Contempt/Fear emotions.
New archetype. A breathy, airy, hollow whispered menace. Rewards whisper-style + audible respiration + tension + rasp (S_WHIS/RESP ×1.8, TENS ×1.2), penalizes warmth/fullness/brightness, and up-weights Malevolence ×2.0 / Contempt ×1.5 / Fear ×1.2. char_vn 0.59, char_emo 0.58.
Round-4 champion instruction

A breathy evil ghost, airy and hollow, whispering menace through an ethereal rasp, all air and no body, cold and sinister. Seething with quiet malice and contempt, a dreadful whispered threat, tense and rasping. Wicked, cruel and menacing, dripping with dread. No warmth, no fullness, no brightness. Cold, sinister and dreadful, seething with quiet malice. (breathy hiss) High quality recording.

Spoken text

“You should not have come here... this house feeds on the living.”

Best 3 of 64 (final N=64, GPU 0)
#1reward 3.28char_vn 0.59char_emo 0.58blend 10.00genu 1.68invWER 1.005.8s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):S_WHIS ↑ 1.8 ×1.8RESP ↑ 4.1 ×1.8TENS ↑ 1.0 ×1.2
Firing emotions (×weight = up-weighted in reward):Malevolence/Malice 2.22×2Fear 1.93×1.2Contempt 0.56×1.5Bitterness 0.21
“You should not have come here. This house feeds on the living.”
Procedural caption from re-predicted 57-dim profile
  • Extremely denasal and clear.
  • Extremely noisy and aperiodic.
  • Extremely dark and muffled.
  • Extremely blurry and mumbled.
  • Extremely soft and gentle in onset.
#2reward 2.74char_vn 0.50char_emo 0.72blend 5.38genu 0.22invWER 1.007.0s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):S_WHIS ↑ 3.9 ×1.8RESP ↑ 2.2 ×1.8TENS ↑ 1.5 ×1.2
Firing emotions (×weight = up-weighted in reward):Malevolence/Malice 1.95×2Contempt 1.92×1.5Fear 1.11×1.2Bitterness 0.66
“You should not have come here. This house feeds on the living.”
Procedural caption from re-predicted 57-dim profile
  • Extremely one-dimensional in resonance.
  • Extremely full and cinematic.
  • Extremely warm and enveloping.
  • Extremely thin in head resonance.
  • Very monologue-like.
#3reward 2.73char_vn 0.57char_emo 0.58blend 5.99genu 0.63invWER 1.004.6s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):S_WHIS ↑ 5.2 ×1.8RESP ↑ 2.1 ×1.8TENS ↑ 2.0 ×1.2
Firing emotions (×weight = up-weighted in reward):Contempt 1.43×1.5Malevolence/Malice 1.32×2Fear 0.99×1.2Bitterness 0.78
“You should not have come here. This house feeds on the living.”
Procedural caption from re-predicted 57-dim profile
  • Extremely full and cinematic.
  • Extremely warm and enveloping.
  • Extremely rough and raspy.
  • Very elderly-sounding.
  • Very formal and scripted.
Compute: 327 clips · 625 s · 0.523 clips/s

😢 Crying Woman NEW

weights:VULN ×1.8 RESP ×1.5Sadness ×2.5 Distress ×1.5 Helplessness ×1.3VALN ↓ S_AUTH ↓
A very sad CRYING WOMAN (new): grief, sobbing, trembling, breaking tearful voice. Rewards vulnerability + respiration (audible breath/sob) + tension + a little roughness + feminine gender, penalizes positive valence and authority; Sadness heavily up-weighted (emo_w 2.5).
New archetype. A crying woman: grief, sobbing, breaking voice. Rewards vulnerability + respiration + tension + roughness + feminine gender, penalizes positive valence and authority; Sadness ×2.5. char_vn 0.71, char_emo 0.92.
Round-4 champion instruction

A mourning woman crying softly, her voice trembling and breaking, choked and wet with tears, sniffling between words. Heartbroken, inconsolable, aching with deep sorrow and longing, helpless and disappointed. Softly feminine, raw and vulnerable, shaking and broken. (sniffle) High quality recording.

Spoken text

“Please don't leave me too... I can't lose anyone else.”

Best 3 of 64 (final N=64, GPU 0)
#1reward 4.43char_vn 0.71char_emo 0.92blend 10.00genu 2.34invWER 1.006.9s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):VULN ↑ 4.8 ×1.8RESP ↑ 3.7 ×1.5
Firing emotions (×weight = up-weighted in reward):Distress 3.60×1.5Helplessness 3.56×1.3Sadness 3.55×2.5Longing 2.96Disappointment 2.79
“Please don't leave me too. I can't lose anyone else.”
Procedural caption from re-predicted 57-dim profile
  • Extremely collapsing in energy.
  • Extremely raw and vulnerable.
  • Extremely unpleasant and harsh.
  • Extremely one-dimensional in resonance.
  • Extremely soft and gentle in onset.
#2reward 3.95char_vn 0.68char_emo 0.91blend 10.00genu 0.96invWER 1.006.0s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):VULN ↑ 3.7 ×1.8RESP ↑ 2.4 ×1.5
Firing emotions (×weight = up-weighted in reward):Distress 3.56×1.5Longing 3.53Sadness 3.52×2.5Helplessness 3.45×1.3Disappointment 2.56
“Please don't leave me too. I can't lose anyone else.”
Procedural caption from re-predicted 57-dim profile
  • Extremely full and cinematic.
  • Extremely denasal and clear.
  • Extremely warm and enveloping.
  • Extremely dark and muffled.
  • Extremely soft and gentle in onset.
#3reward 3.93char_vn 0.67char_emo 0.89blend 10.00genu 1.15invWER 1.005.8s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):VULN ↑ 3.3 ×1.8RESP ↑ 3.1 ×1.5
Firing emotions (×weight = up-weighted in reward):Helplessness 3.53×1.3Distress 3.49×1.5Sadness 3.30×2.5Longing 3.21Disappointment 2.77
“Please don't leave me too. I can't lose anyone else.”
Procedural caption from re-predicted 57-dim profile
  • Extremely denasal and clear.
  • Extremely warm and enveloping.
  • Extremely soft and gentle in onset.
  • Extremely full and cinematic.
  • Extremely thin in mask resonance.
Compute: 320 clips · 596 s · 0.537 clips/s

😭 Crying Man NEW

weights:VULN ×1.8 RESP ×1.5Sadness ×2.5 Distress ×1.5 Helplessness ×1.3VALN ↓ S_AUTH ↓ GEND ↓
A very sad CRYING MAN (new): the same grief but a male voice cracking with sorrow and choked sobs. Same reward as sad_woman but rewards a masculine (low-feminine) gender and penalizes authority; Sadness up-weighted (2.5).
New archetype. A crying man: the same grief with a male voice cracking and choked sobs (rewards masculine gender). Sadness ×2.5. char_vn 0.62, char_emo 0.89.
Round-4 champion instruction

A man's voice cracking with sorrow, breaking and wavering, choked and unsteady, on the edge of sobbing. Heartbroken and guilt-stricken, aching with grief and longing, helpless and disappointed. Low and masculine, raw and vulnerable, fighting tears, faltering. (shaky breath) High quality recording.

Spoken text

“It's my fault... I should have been there, I should have saved her.”

Best 3 of 64 (final N=64, GPU 0)
#1reward 4.07char_vn 0.62char_emo 0.89blend 9.96genu 1.79invWER 1.007.4s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):VULN ↑ 4.1 ×1.8RESP ↑ 3.4 ×1.5
Firing emotions (×weight = up-weighted in reward):Distress 3.63×1.5Disappointment 3.48Sadness 3.44×2.5Helplessness 2.79×1.3Longing 1.88
“It's my fault. I should have been there. I should have saved her.”
Procedural caption from re-predicted 57-dim profile
  • Extremely denasal and clear.
  • Extremely noisy and aperiodic.
  • Extremely meek and submissive.
  • Extremely soft and gentle in onset.
  • Extremely distressed and negative.
#2reward 4.01char_vn 0.70char_emo 0.82blend 6.94genu 2.36invWER 1.007.8s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):VULN ↑ 5.4 ×1.8RESP ↑ 3.4 ×1.5
Firing emotions (×weight = up-weighted in reward):Distress 3.32×1.5Sadness 3.12×2.5Disappointment 3.02Helplessness 2.99×1.3Longing 1.53
“It's my fault. I should have been there. I should have saved her.”
Procedural caption from re-predicted 57-dim profile
  • Extremely raw and vulnerable.
  • Extremely denasal and clear.
  • Extremely collapsing in energy.
  • Extremely dark and muffled.
  • Extremely soft and gentle in onset.
#3reward 3.98char_vn 0.69char_emo 0.81blend 7.89genu 2.14invWER 1.0011.0s
Weighted dims (re-predicted · ↑/↓ rewarded dir · ×weight):VULN ↑ 5.5 ×1.8RESP ↑ 3.3 ×1.5
Firing emotions (×weight = up-weighted in reward):Distress 3.95×1.5Disappointment 3.12Sadness 3.00×2.5Helplessness 2.70×1.3Longing 1.27
“It's my fault. I should have been there. I should have saved her.”
Procedural caption from re-predicted 57-dim profile
  • Extremely raw and vulnerable.
  • Extremely denasal and clear.
  • Extremely collapsing in energy.
  • Extremely noisy and aperiodic.
  • Extremely poor in recording quality.
Compute: 327 clips · 603 s · 0.542 clips/s

Compute & timing (GPU 0 only)

ArchetypeClipsSecondsClips/s
👺 Evil Goblin3126260.499
🐭 High-Pitch Mouse3286450.508
😱 Pain Scream3205930.539
🗯️ Ranting Fury3197020.455
👻 Breathy Evil Ghost3276250.523
😢 Crying Woman3205960.537
😭 Crying Man3276030.542
TOTAL225343900.513

Totals across round-4 search generations + playoff + final best-of-64, all on a single GPU.

Round-4 lessons — weighted dims & emotions, and building new voices

See also the practical per-archetype prompting guide, and rounds 1 / 2 / 3.

MOSS-TTS-Local 4.55B voice-acting · round-4 weighted-dimension/emotion prompt-evolution study. Rewards from VoiceNet (57 VoiceCLAP-commercial regression heads) + EmoNet / Empathic-Insight-Voice-Plus, with per-dimension and per-emotion weights. Numbers loaded from the round-4 result summaries; weighted-dim values and captions re-predicted from each take's profile on GPU 0. Rounds: 1 · 2 · 3 · 4.