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Teasing conditioning guide

Target: EmoNet Teasing strength. reward = (genu + blend + 1.25·emo)/(1+WER).

TL;DR. Essentially a tie — LoRA at 50% barely edges plain BASE (0.503 vs 0.499), and the evolved steering prompt actually lowers reward (0.470), so use a neutral prompt with at most a 50% merge. Emotion strength stays tiny at 50% (emo 0.008); pushing to 150% raises emo to 0.109 but craters blend to 0.155 and reward to 0.364. The tell-tale side-effect: at high merge teasing collapses into overt Amusement (shift +2.02) — it becomes laughter, not sly teasing. Across all levels teasing shares acoustic space with Sourness/Anger/Contempt (corr ~0.9), so it can read as mocking; keep the merge low and let playful wording set the tone.

Without a LoRA

Best: neutral prompt, no LoRA → reward 0.50
GENERAL: A voice to the extreme expressing teasing, a playful, teasing voice, sing-song and mischievous, poking fun, pouring out. SCRIPT: (playfully teasing, mischievous) "<neutral sentence>" · temp 1.2 top_p 0.95 top_k 30

With the emotion LoRA (dose)

50% ★ — reward 0.50 · emo 0.01
genu 0.14 · blend 0.44 · qual 0.56 · WER 0.24
100% — reward 0.35 · emo 0.03
genu 0.13 · blend 0.27 · qual 0.51 · WER 0.29
150% — reward 0.36 · emo 0.11
genu 0.19 · blend 0.16 · qual 0.47 · WER 0.53

Conditions

conditionrewardemotiongenublendqualityWER
neutral prompt, no LoRA0.500.010.110.450.630.27
evolved prompt, no LoRA0.470.010.120.450.570.30
evolved prompt + LoRA 50%0.500.010.140.440.560.24
evolved prompt + LoRA 100%0.350.030.130.270.510.29
evolved prompt + LoRA 150%0.360.110.190.160.470.53

Side effects & correlations (LoRA @ 100%)

↑ pushed up: Amusement (+0.41), Pleasure Ecstasy (+0.30), Malevolence Malice (+0.26)
↓ pushed down: Concentration (-0.61), Fullness (-0.23), Perceived Gender (-0.19)
+ correlates: Amusement (+0.83), Pleasure Ecstasy (+0.76), Contempt (+0.69)
− anti-correlates: Monologue Style (-0.64), Narrator Style (-0.50), Formal Style (-0.46)

Conclusion

Essentially a tie — LoRA at 50% barely edges plain BASE (0.503 vs 0.499), and the evolved steering prompt actually lowers reward (0.470), so use a neutral prompt with at most a 50% merge. Emotion strength stays tiny at 50% (emo 0.008); pushing to 150% raises emo to 0.109 but craters blend to 0.155 and reward to 0.364. The tell-tale side-effect: at high merge teasing collapses into overt Amusement (shift +2.02) — it becomes laughter, not sly teasing. Across all levels teasing shares acoustic space with Sourness/Anger/Contempt (corr ~0.9), so it can read as mocking; keep the merge low and let playful wording set the tone.