# Focus — VoiceNet dimension guide

*Category:* Social & Interpersonal · *code:* `vn_FOCS` · *slot:* 49

This dimension measures the direction of the speaker’s interpersonal attention. Merge the `__high` / `__low` LoRA from `laion/moss-voicenet-dimension-loras` at 25/50/75/100/125%. Costs are shifts vs. the 24-sample neutral baseline.

**TL;DR.** **Focus** controls the direction of the speaker’s interpersonal attention. The **__high** LoRA shifts it +0.35 at 125% (worst cost: burst-blend -0.30); the **__low** LoRA shifts it -0.22 at 125% (worst cost: speech quality -0.24). The **__high** direction is the stronger, more reliable knob here.

## ▲ HIGH — Focus __high

| dose | target | Δtarget | Δgenu | Δblend | Δqual |
|---|---|---|---|---|---|
| baseline (0%) | 0.365 | — | — | — | — |
| 25% | 0.386 | +0.02 | +0.00 | -0.04 | +0.00 |
| 50% | 0.498 | +0.13 | -0.03 | -0.05 | -0.01 |
| 75% | 0.486 | +0.12 | -0.05 | -0.05 | +0.05 |
| 100% | 0.607 | +0.24 | -0.08 | -0.13 | +0.14 |
| 125% ★ | 0.716 | +0.35 | -0.06 | -0.30 | +0.12 |

- **EmoNet emotion** — ↑ Malevolence/Malice (+0.49), Elation (+0.39), Interest (+0.30); ↓ Relief (-0.62), Contentment (-0.44), Fatigue/Exhaustion (-0.43)
- **VoiceNet dimension** — ↑ Storytelling Style (+0.89), Dramatic Style (+0.80), Authoritative Style (+0.78); ↓ Disfluency (-0.52), Conversational Style (-0.49), Vulnerability (-0.49)

Merging **Focus __high** pushes the dimension: at the recommended **125%** dose the measured Focus score moves from a 0.36 baseline to 0.72 (a +0.35 shift). The dose-response is clean and monotonic — each step pushes the dimension further. That reach is a steep cost — the biggest hit is to **burst-blend** (-0.30); across the board genuineness -0.06, burst-blend -0.30, speech quality +0.12. Emotionally it reads as Malevolence/Malice (r 0.49), Elation (0.39) and Interest (0.30), and it moves away from Relief, Contentment and Fatigue/Exhaustion. On other voice dimensions it co-moves most with Storytelling Style (0.89), Dramatic Style (0.80) and Authoritative Style (0.78), while pulling down Disfluency, Conversational Style and Vulnerability. Practical call: merge __high at **100–125%**; expect Malevolence/Malice and Storytelling Style to rise and burst-blend to fall. If you don’t want Malevolence/Malice bleeding in, offset it with a prompt cue toward Relief to keep the focus shift without the side-effect.

## ▼ LOW — Focus __low

| dose | target | Δtarget | Δgenu | Δblend | Δqual |
|---|---|---|---|---|---|
| baseline (0%) | 0.365 | — | — | — | — |
| 25% | 0.302 | -0.06 | +0.00 | -0.02 | -0.01 |
| 50% | 0.317 | -0.05 | -0.02 | -0.03 | +0.07 |
| 75% | 0.157 | -0.21 | +0.00 | -0.17 | -0.29 |
| 100% | 0.247 | -0.12 | +0.00 | -0.18 | -0.12 |
| 125% ★ | 0.149 | -0.22 | +0.01 | -0.21 | -0.24 |

- **EmoNet emotion** — ↑ Interest (+0.69), Hope/Enthusiasm/Optimism (+0.66), Longing (+0.57); ↓ Emotional Numbness (-0.59), Fatigue/Exhaustion (-0.46), Pain (-0.44)
- **VoiceNet dimension** — ↑ Storytelling Style (+0.80), Emphasis (+0.76), Tempo (+0.70); ↓ Nasal Resonance (-0.60), Conversational Style (-0.50), Disfluency (-0.45)

Merging **Focus __low** pulls down the dimension: at the recommended **125%** dose the measured Focus score moves from a 0.36 baseline to 0.15 (a -0.22 shift). The dose-response is mostly ordered but noisy between doses. That reach is a real cost — the biggest hit is to **speech quality** (-0.24); across the board genuineness +0.01, burst-blend -0.21, speech quality -0.24. Emotionally it reads as Interest (r 0.69), Hope/Enthusiasm/Optimism (0.66) and Longing (0.57), and it moves away from Emotional Numbness, Fatigue/Exhaustion and Pain. On other voice dimensions it co-moves most with Storytelling Style (0.80), Emphasis (0.76) and Tempo (0.70), while pulling down Nasal Resonance, Conversational Style and Disfluency. Practical call: merge __low at **100–125%**; expect Interest and Storytelling Style to rise and speech quality to fall. If you don’t want Interest bleeding in, offset it with a prompt cue toward Emotional Numbness to keep the focus shift without the side-effect.

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